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RE: Complex Terrain Model Boundary

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Yes, I have seen that video. Unfortunately, it is rather cumbersome to switch back and forth between design stages when you have lots of corridors. My method of setting the boundary with the corridor outline (which uses the mesh boundary) is essentially an easier way of accomplishing what is shown in the video you referenced. The heart of the issue I am experiencing is not being able to populate a complex terrain model with terrain models that each have a boundary already assigned to them. OpenRoads does not merge the boundary elements from the various components, it simply dumps them all into a shared list while giving precedence based on hierarchical value, which is not an expected, consistent, or helpful result. Furthermore, as documented in the original post, I have been unable to assign a manually made boundary without significantly reducing the number of points it contains, thus creating the potential for non-intentional triangles to be created as part of my final surface.

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