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Overlay Existing Surface Component Question

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There are several ways to stated what I am after.

Is there a way to use Overlay/Stripping Components to offset an existing surface upward? In other words, I am simply trying to do a milling component but I want the component to be on top of the surface not below. Another way to put it is that you cannot put a negative number in the Surface depth. 

I am trying to create a template that will do this for lining a channel with rock. I need a component to trace the existing surface and offset.

I understand the following Methods 

Stripping, Also known as milling where you can trace/offset an existing surface but only below the surface.

Overlay: where the user defines a component and it draws a component between that defined component and the existing surface.

But I need the (user defined surface or overlay surface) to be an offset above the surface.

Things already considered:

I am aware of transform surface but i need a true offset.

I would offset existing surface in cross sections but i need to place several template drops throughout corridor, I don't just need offset of existing surface.

Mirroring existing surface in cross-section to create new exsiting surface. then using milling to get my result.

Please help if you can.

In future developments, this would be helpful to be able to overlay a surface with true offset.


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