There are several ways to stated what I am after.
Is there a way to use Overlay/Stripping Components to offset an existing surface upward? In other words, I am simply trying to do a milling component but I want the component to be on top of the surface not below. Another way to put it is that you cannot put a negative number in the Surface depth.
I am trying to create a template that will do this for lining a channel with rock. I need a component to trace the existing surface and offset.
I understand the following Methods
Stripping, Also known as milling where you can trace/offset an existing surface but only below the surface.
Overlay: where the user defines a component and it draws a component between that defined component and the existing surface.
But I need the (user defined surface or overlay surface) to be an offset above the surface.
Things already considered:
I am aware of transform surface but i need a true offset.
I would offset existing surface in cross sections but i need to place several template drops throughout corridor, I don't just need offset of existing surface.
Mirroring existing surface in cross-section to create new exsiting surface. then using milling to get my result.
Please help if you can.
In future developments, this would be helpful to be able to overlay a surface with true offset.