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RE: Backface culling in 3D viewport

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Taking the 'slab' as an example, it looks like there is a rectangular shape as well as the 3D slab. The top face of the slab is in the same place as the shape, So I would simply turn off the level that the shape is on. Front and back clipping would not come into play with this - as those clipping planes are to do with the complete 3D model.

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